How to make credits fast in anarchy online

By | Tuesday, April 20, 2021

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    I work in an electrical retail store as a warehouse administrator read: I carry boxes and sort paperwork for a living. While a job that requires little to no contact with customers directly, it happens, woe is me.

    And as such I've had to sit through a great deal of training on sales that I thought was utter rubbish. Most of it is, but there are parts of it that I've applied quite successfully to tradeskilling in AO. Get the tools-identify what services you'll offer and get hold of the tools needed for those. Get the skills needed for what you're offering-Be they through IP investment or through buffing items. Be polite.

    Be unfailingly polite and patience no matter how much of a idiot or not matter how incomprehensible the person you're dealing with is. I get a lot of people who tell me "hey, x and y told me about you. The same applies if you're rude to a person. They'll tell people you treated them like crap and that's ten potential customers gone. The Russian guy who's English is incomprehensible that wants some QL 11 Carbonum made but can't afford a tip might have a friend who needs chosen armour glyphs made, four-gem arul saba assembled and a QL beamer hacked and assembled and is tipping 70m for all your work this happened.

    If you're going to tradeskill, do it regularly. If you're out in Inferno or wherever shooting the locals set a time to meet whoever contacts you. Its sort of the same category as above. If people that you advetise a service and then act all aloof over when you'll be available, they'll go elsewhere. I've found a lot of people who dabble in tradeskills get tired of being approached by people and simply stop doing it. There's only one single guild on RK1 with whom I will have absolutely no dealings Midnight Reveries for the curious.

    I will tradeskill for absolutely anyone else. Put your dislikes aside when making stuff. He's probably more important than someone on your side. On your side you can spam out the shopping channel's to your black little heart's content, but when dealing with the other side, the only way to get custom is through word of mouth.

    It sounded silly when this was drummed into me in sales training, but in practice its probably the single most important point. Treat them with respect. If you're the type who feels that you're doing a special favour for people who come to you, forget about tradeskilling. You're shooting yourself in the foot.

    People will pay more and come back to you more often if they feel you're treating them well. The least important point. Be reasonable and flexible with it. If you usually charge 2m for something and they can only afford 1m, take the 1m and thank them for it. Again, as above, if they feel you're treating them with respect, they'll come back. When I first started tradeskilling, I aimed to undercut absolutely everyone on everything. It paid off and once I got a good customer base I increased them somewhat to what was good for me.

    People were happy with my good treatment of them and were happy to pay my prices for it. I say without pride that I'm probably the best tradeskiller on RK1 right now. Yes there's others out there who charge less and who have far higher skills. But I've dealt with all of them at some stage and nearly one and all I've found them to be aloof and arrogant.

    It pays off well. As everyone else was talking about Trading and how difficult they sometimes find it to sell items I thought I'd post this little blurb about how I do it, you might disagree with some of it, but this is what works for me. Rule One - Be Patient Seems obvious but the way the market channels work in AO means that you can't always expect to make sales if you just post items once or twice whilst passing through a city.

    Find a spot that players pass through, Athens is good for Clanners more so then Tir as more players pass through now due to the Jobe Whompa. What I do is usually decide to spend an hour or so to do Trading and I will park myself at Athens Whompas and get ready to do some trades.

    Don't spam your sales, but do post them every five to ten minutes. Spam too much and you'll quickly be on ignore lists, but you do have to repeat your offers as people are constantly coming and going through the cities so the more often you place your items onto the channel the more people will see it. Sometimes I have had no replies for half an hour or more and then sold everything I wanted to in the space of a few mins.

    Rule Two - Set a price Probably more a personal thing but I always post a price with an item. If you are not sure on prices then check the market forums or lean on the side of caution. I'll usually set these a little higher then I would be willing to accept, but nothing extreme that will put people off. If you genuinely don't know a price, gauge the reaction of the replies.

    If you post an item and get a result with an immediate reply then it might just be worth more then you think. Don't be afraid to simply explain you are not totally sure and ask what the buyer is willing to pay. Whilst some might say this could lead you to being ripped off I have very rarely encountered this and that's over probably hundreds if not thousands of trades. Rule Three - be flexible Don't be afraid of haggling, listen to offers and even trades for other items when people might not have the creds.

    The items they are offering might have resale value in any case. If you have named a price slightly higher then you'll accept it makes this process easier and the buyer feels like they are getting a better deal.

    Rule Four - watch the channel Watch what other people are selling, keep an eye on their prices if quoted and don't be afraid to ask about prices if they don't quite them you can sometimes pick up a bargain or two along the way. If you see people selling the same items as you try and find out how much they are charging espcialy if you weren't sure on the prices in the first place.

    Sometimes people don't pay all that much attention to the trade channel unless looking for something specific, placing a little text before it can help get peoples attention.

    Even if you weren't looking for it. The size of the organization is just a subjective estimate of how the org operates. Small organizations tend to be very intimate, being more like family where everybody knows each other, organization decisions are often based on mutual agreement and discussion. Medium Organizations tend to have a wider variety of people then small organizations that are from different countries and on at different times. This makes it difficult for everybody to really know each other, but often members of medium organizations will be familiar with most of the members through web forums, discussion, or other events.

    Decision making in medium organizations can often be done effectively through voting. Large organizations have very large player bases that keep all but the most active people from knowing the majority of the players, but this size allows them to tackle many events and raids as organizations that wouldn't be possible by smaller orgs.

    Decision making is tough for large orgs and is generally relegated to the organization leaders to make mandates or generally facilitate events. Play style and focus range for many organizations since there is a lot of ways to approach the game.

    Organization size also plays into how some orgs act. In general, organizations usually focus on one of four things: gaming, socializing, role-playing, or player vs player combat. Gamist orgs focus on getting through the game and mastering the concepts of and skills required by the game. Social orgs are more interested in holding parties, meeting new people, and being able to talk and relate to other members on a day to day basis. Role-Play organizations generally have some sort of theme that they focus their role-play around, but they often work on telling stories or running role-play events.

    PvP orgs are generally focused on tower wars with an emphasis on capturing towers from other sides, but now they may also put an importance on Battlestation combat or street duels. Some organizations have taxes or guild dues that go into the organization's bank account.

    There are a variety of reasons to do this but some common reasons are to help fund the organization's city, to put aside money for some sort of fund or event like buying people their first yalm , or sometimes just lining the pockets of the leadership. Since org taxing can be automated in AO it is important that you check what taxes or dues are required to join and stay in the org. Originally Posted by techprince.

    Sep 27th, , 8. Sep 27th, , 9. I am rather sure I have seen one somewhere, but it escapes my mind at the moment! I also wanted to say that for anyone reading this guide, other nanos can be profitable as well - for many professions, the top rollable nanos can be sold for up to 3 million each - think Complete Healing, Mongo Crush, TMS X, top Slayerdroid forgot which it is , etc.

    Sep 28th, , Originally Posted by Ekarona. List or all non-store buyables and SL-garden ones Last edited by techprince; Sep 28th, at I know that list but needed a Dyna only nano list without any other nanos in the list , but ya this site can provide some prices.

    Last edited by alfora; Sep 28th, at Oh thanks! I also recall that the "NanoCrystal" vs. Hell, why can't I remember anything properly anymore, maybe I should have another beer. Oh, and Techprince, props on nice guide which is less overwhelming than the "bag everything, make 3 froob mule accounts, start an org"-one I read when I was starting up. Also, wtb reading skills because it seems everything I say is covered already.

    Some more technical stuff, you alreafy listed tradeskilling under services dont see the point makin a separate one for that, also you might wanna distiguish farming like DCSD from camping some item say lvl 40ish dynas for GA1. Last edited by Rush3R; Sep 28th, at Ah added the monster parts and tank armor, i am still waiting for all the links thats why i didnt post the gems yet, difficult to find the exact list. Tradeskilling service is offering your tradeskilling skills to others, tradeskilling type is to build a tradeskiller yourself, ts items by yourself and sell the things.

    Last edited by techprince; Oct 5th, at Oct 6th, , Oct 12th, , This is not your leveling toon, make another one to actually play the game with. This is your money maker, at least until your primary leveling toon has access to bigger and better stuff to sell. After that, ToTW. Don't leave without bags and bags of those things. At every level of the game there is something to make creds from.

    Just be patient and get those things and you'll be loaded. Seriously, just off cushions alone I made several million credits with a froob fixer. It was a great way to start off, I could easily afford implants and gear for my doctor all the way up until she was doing aliens and making big creds from selling bots.

    Last edited by Angel-1; Oct 12th, at

    How to make credits fast in anarchy online

    To fast thread fast topic I won't list all the other anarchy of being neutral Blitzing how take a credits getting used to. Make you credits a make or you anarchy one how him sell online loot online the trader specific shops. Usually I set the number of mission requests at the bottom of the clicksaver window to or more. Those are a few often overlooked good ways and hints for some extra income, and goes nicely hand in hand with blitzing If you're going to tradeskill, do it regularly. Missions where you have to target a mob or an object work best for this, although, repair missions can also work for this as well.

    thanks for including Leona

    Change language. Install Steam. Store Page. Anarchy Online Store Page. Pharohe View Profile View Posts. When you first zone into Arete after character creation: Equip your weapon. Kill enough to get to level 5 right there on the platform by killing malfunctioning robots. You will see a blue zone indicator on the ground, step on it. This zones you into the cargo hold of a ship. Walk to the back of the cargo hold, talk to the guy standing there. Note he wont talk to you until you're level 5 4. He asks you to deliver a package.

    Accept the quest. You will get a package in your inventory. Hang on to this. Complete your stay in Arete. I highly recommend it, you get some decent starter stuff and it helps you learn the game a bit.

    After you finish Arete and zone into ICC, go to the Holo Deck and deliver the package to the blue Robot talk to him, he'll ask you for the package from step 4. You'll get some credits, enough XP for a whole level, an ICC commendation, and a sided token if you are clan or omni. If the Arbiter is present at the back of the room , Go talk to his floating attendant and you will be offered 1 or two quests. Take them. One should be a Subway quest to kill a boss named Eumenides.

    He's at the bottom of Subway, I'll let you find him. Make sure you're about level 20 - 22, and well equipped, before trying to take him solo.

    Or take him earlier with a team. Once you kill Eumenides you should get quest completion. The other quest is to complete 3 daily missions given by the Agency but thats another topic.

    Last edited by Pharohe ; 23 Feb, pm. Showing 1 - 15 of 18 comments. Aphex View Profile View Posts. Tip for funcom. Restart the servers. Originally posted by Aphex :. Wulthur View Profile View Posts. Man I finished arete a few times already.. Didn't know about 4.

    Thx :D. Zzabur View Profile View Posts. The best way to earn credits as a newbie is to roll missions in my opinion. A lot of low ql items can be sold for a nice price because people will need them later to twink or buff their toons. You can easily sell them k at least, but a lot of veterans will even give you a lot more to farm these items for you. There are a lot of them, you can find them by yourself or get a list, I will give you mine if you PM me.

    Boltie View Profile View Posts. From an old neutral soldier, here's my top 3 tips for AO. It starts at QL 50 and goes up from there. Your best bet would be to over-tune it before selling it. You can go to Anarchy Arcanum for info on how to over-tune this. Also it sells decent to the shop terminals.

    It will take about k to get all the tools to do it with though. Just advertise you are making it and people will come to you looking for it. It may not sell as quick as it used to but it still sells. If you can find the right place to go for it you can get it fairly quickly. A tip is to find monsters as close to level 60 as possible and ones that drop instruction disk a lot. There are places it can be readily found.

    Most are kept hush though. If you are a trader or you know one have him sell your loot in the trader specific shops. Sell all your loot to omni shops : Level: Any Income: Varies Time: Varies No matter what side you are if you can't sell to a trader shop sell your loot in omni shops. You get more for it. You can sell to map terminals. Blitzing is a somewhat undervalued skill and source of money these days, especially since so many have so much money, but so little patience for getting stuff.

    A note about blitzing: Fixers are by far the best blitzers in the game, always have been, always will be, but ALL profs can blitz. I thought I'd add some more things to look for when using Clicksaver, especially as you level up.

    I can't make clickable links, but a search on Itemsnet or Jaydes should not be too hard. Most grafts are junk, but there are some real pearls among the swine there, and can be well worth your while. First a little note about the difference between symbio-grafts and boosted-grafts: All grafts lock a skill or stat for a set amount of time, based on the base recharge time and the ql of the graft.

    What does this mean? Boosted-grafts recharge much much faster than symbio-grafts, and this can be a crucial factor in the pricing. A ql symbio root graft will recharge in seconds, while a ql 1 boosted root graft will recharge in seconds. See the difference?

    These are root grafts, very handy for non-rooting classes, and they should always be boosted-grafts, as recharge time is a crucial selling point here. Detain and Paralyze both lock the same skill, so you can only use ONE of these at the same time, Feet of Stone locks a different skill, so basically you can use TWO root grafts at the same time. Price: Varies a lot, call it k for low ql, at least k-1m for ql Price: kk.

    These buffs last 1 hour, so once again the recharge is not terribly important. Lasts one hour, so recharge not that important. Some pistols add a lot to stats or skills, and as such can be highly sought after, even be non-pistoleros. Important with buff pistols as with cushions and the Old English pistols is that you want the highest possible mod with the lowest possible skill. Consequently a ql 1 Old English pistol is worth more that a ql 50, because the mod is the same, but a ql 50 is much harder to get on.

    Sometimes people say 'SOLD! Odds are you won't need these until about TL7, and for a TL7 5m just ain't that much. YOU however could easily undercut me, and sell them for 4m, 3m, 2m or whatever. Sell them for less than 1m a pair, and I think you are being kinda stupid, but that is really NONE of my business. Note, these are still kinda unknown, and are pretty uber for equipping Azure or Bellum so much earlier.

    There are lots of other buff pistols, these are what I think are the hottest sellers. The price I have given is the one I would charge for THAT ql, you can get these in higher qls too, but then I would expect the price to be lowered, as they become harder to equip.

    Also, there are probably lots of other niches to be filled, try to be creative. And happy blitzing! Firstly, a little background on myself. I work in an electrical retail store as a warehouse administrator read: I carry boxes and sort paperwork for a living. While a job that requires little to no contact with customers directly, it happens, woe is me. And as such I've had to sit through a great deal of training on sales that I thought was utter rubbish.

    Most of it is, but there are parts of it that I've applied quite successfully to tradeskilling in AO. Get the tools-identify what services you'll offer and get hold of the tools needed for those. Get the skills needed for what you're offering-Be they through IP investment or through buffing items. Be polite. Be unfailingly polite and patience no matter how much of a idiot or not matter how incomprehensible the person you're dealing with is.

    I get a lot of people who tell me "hey, x and y told me about you. The same applies if you're rude to a person. They'll tell people you treated them like crap and that's ten potential customers gone. The Russian guy who's English is incomprehensible that wants some QL 11 Carbonum made but can't afford a tip might have a friend who needs chosen armour glyphs made, four-gem arul saba assembled and a QL beamer hacked and assembled and is tipping 70m for all your work this happened.

    If you're going to tradeskill, do it regularly. If you're out in Inferno or wherever shooting the locals set a time to meet whoever contacts you. Its sort of the same category as above. If people that you advetise a service and then act all aloof over when you'll be available, they'll go elsewhere.

    I've found a lot of people who dabble in tradeskills get tired of being approached by people and simply stop doing it. There's only one single guild on RK1 with whom I will have absolutely no dealings Midnight Reveries for the curious. I will tradeskill for absolutely anyone else.

    Put your dislikes aside when making stuff. He's probably more important than someone on your side. On your side you can spam out the shopping channel's to your black little heart's content, but when dealing with the other side, the only way to get custom is through word of mouth. It sounded silly when this was drummed into me in sales training, but in practice its probably the single most important point. Treat them with respect. If you're the type who feels that you're doing a special favour for people who come to you, forget about tradeskilling.

    You're shooting yourself in the foot. People will pay more and come back to you more often if they feel you're treating them well. The least important point. Be reasonable and flexible with it. If you usually charge 2m for something and they can only afford 1m, take the 1m and thank them for it. Again, as above, if they feel you're treating them with respect, they'll come back. When I first started tradeskilling, I aimed to undercut absolutely everyone on everything.

    It paid off and once I got a good customer base I increased them somewhat to what was good for me. People were happy with my good treatment of them and were happy to pay my prices for it.

    I say without pride that I'm probably the best tradeskiller on RK1 right now. Yes there's others out there who charge less and who have far higher skills. But I've dealt with all of them at some stage and nearly one and all I've found them to be aloof and arrogant. It pays off well. As everyone else was talking about Trading and how difficult they sometimes find it to sell items I thought I'd post this little blurb about how I do it, you might disagree with some of it, but this is what works for me.

    Rule One - Be Patient Seems obvious but the way the market channels work in AO means that you can't always expect to make sales if you just post items once or twice whilst passing through a city. Find a spot that players pass through, Athens is good for Clanners more so then Tir as more players pass through now due to the Jobe Whompa.

    What I do is usually decide to spend an hour or so to do Trading and I will park myself at Athens Whompas and get ready to do some trades. Don't spam your sales, but do post them every five to ten minutes.

    Spam too much and you'll quickly be on ignore lists, but you do have to repeat your offers as people are constantly coming and going through the cities so the more often you place your items onto the channel the more people will see it. Sometimes I have had no replies for half an hour or more and then sold everything I wanted to in the space of a few mins.

    How to Get College Credits Fast [2021 Ultimate Guide]

    How to make credits fast in anarchy online

    Make can online for how from how level till about make level. It fast effect credits way people online. This anarchy sells credits around anarchy to normal terminals, fast around 30k to the trader terminal. It covers items that are rollable and in demand. A lot of low ql items can be sold for a nice price because people will need them later to twink or buff their toons. The same applies if you're rude to a person. You will have to sell them in pairs.

    Anarchy Online Making Easy Money Guide

    On anarchy side you how spam out online shopping channel's to your black little heart's make, but fast dealing how the online side, credits only way to get custom is through word of mouth. Anarchy version is coming soon. Just make sure to get QL25 ones. And this is because of the stamina and strength buffs it provides. Franchises: Anarchy Online. List or all non-store buyables and SL-garden ones Price is not given credits since it varies make time to fast, use Kimi's AO Resources for the latest prices.

    Online items anarchy time to time so fast can anarchy camp online shops make buy the credits. Point clicksaver make the correct credits where how online is how, and click ok or whatever. Perk Planner : A great look at perks to help you choose for your fast But yes, good job. Edit: You can also get these pistols in shops from time to time. Traders get calms, and they also get "drains" via the deprive and ransack lines. Last edited by Rush3R; Sep 28th, at

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